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Thread: Kurito's Nest

  1. PeroPero
  2. PeroPero Seduction Integration

  1. Hey guys, sorry for not keeping up so well with all the posting. This thread took off way more than I ever thought it would.

    It's great that so many of you have come out and posted results, but now it's getting to where I need a little bit of assistance from you all.
    All I really need is to know what rewards are NOT already in the table. If you get something not mentioned, then please post it. Now, this doesn't mean you shouldn't post all results you get. I'm not against that, but I still would need you to help me notice which items are new. If they can just be bolded or underlined or.. SOMETHING that lets me know it is new without having to double check every single item that I'm not 100% sure I've already taken a record of, that would be awesome.

    Thanks!

    (I think I have it updated with anything new. I may have missed a few thing, so not 100% sure.)

    - - - Updated - - -

    So, I did two 4 hour tests, although I was actually aiming to try and get 4:30, but oh well.

    First gave Pero Pudding x2 + Card Reveal x2
    Second gave the SR

    Interesting thing to note here is that the reward did NOT say it was x2 of either one. It simply showed me a Pero Pudding and a Card Reveal. I only know it gave me x2 of each because I knew how many I should of had, but it was +1 higher in both cases.


  2. #192
    Unregistered Guest
    Just a small error in your first post. You write in the table

    "Pero Pudding x2 + Peronamin x1 2,830 - 3,250 2:00 Limited R, Limited SR, ...."


    Pero Pudding x2 + Peronamin x1 = 2 * 650 + 550 = 1850 points = 1:30 hour and not 2:00

    Replace "Pero Pudding x2 + Peronamin x1" with "Pero Pudding x2 + Peronamin x3"

    Pero Pudding x2 + Peronamin x3 = 2950 = 2:00 hours.

  3. The points are not 100% accurate because the wait time can vary even for the same donation given. That donation was set at 2:00 because someone stated they gave that and got a 2:00 wait time. For me, this was on page 3 first post.

    Dropped in 2 Pero Puddings, 1xPeronamin for silver button, 2 hour timer which gave a card reveal.
    I will see about testing this donation a few times and see what the timers come out to be. Or if someone can help me with that since I don't have any of either item left right now.

  4. #194
    Quote Originally Posted by YoshiEnVerde View Post
    The main reason I don't like the candy is just tacked onto the reward theory is that we just don't know how this works, so we can't really say that's how it happens.
    The algorithm could have so many different ways it was implemented that we just can't know that.
    For example:

    1. A basic table of pairs (PointGain, ConsumedItem)
    2. A basic table of pairs (MinPoints, RewardGrade)
    3. Another table of tuples (RewardGrade, DelayTimeInSeconds, {ListOfValidRewards}, MinRewardPoints, MaxRewardPoints)
    4. A basic table of pairs (PointCost, RewardItem)

    Then Kurito-chan:
    1. Calculates your donation based on the first table
    2. Fetches the reward grade based on the donation points
    3. Checks if she might alter the grade with RNG (Say, roll 16+ in a 1d20)
    4. If grade alteration is go, adds an extra to the grade (-50%,+50%) based on pure RNG (For all programmers out there: (grade * (rngCalc() - 0.5)))
    5. Fetches the delay time and list of valid rewards based on the final grade
    6. Build the reward:
      1. Randomly add an item, from the list of valid rewards, to the reward-
      2. Check if the reward point value (points fetched from the 4th table) is above the minimum needed.
        • If reward points are lacking, repeat from the first step. Only do this once.
      3. Apply magic formulae to the difference between MaxRewardPoints and CurrentRewardPoints to calculate how many candes to add.
    7. Register the reward, and return the delay time.



    Of course, that's a ridiculous amount of work for such a functionality.
    First of all, it's most probable that whatever we donate will only be used for calculating the reward grade, which will yield the delay time only.
    Then, once the time period is over, and we click on the RECIEVE button, only then the server will build a reward based on the grade/delay time.
    That would mean that, if a hypothetical grade of 6 were to be between 2k and 5k donation points, we'd get the same possible rewards no matter if we gave 2001pts in donations, or 4999pts.

    Also, based on optimized algorithms for this kind of thing, the most probable way this works is:

    [LIST=1][*]Calucale the reward grade in only one line of code (and two nested SQL queries):
    Code:
    fetchRewardGradeFromDataServer(ListOfDonationItems){
    
    Connection = ConnectToDataServer; QUeryResult = Connection.ExecuteSQLQueryforRewardGrade(ListOfDonationItems, RNG.getRngFactor); Numeric grade = QueryResult.getRewardGrade; Numeric delay = QueryResult.getDelayTime;
    }
    While the SQL code would look something like:
    Code:
    SELECT reward_grade, delay_time
    FROM reward_grade_table,
    
    (SELECT SUM(item_value) donation_value FROM LOOP list_of_donation_items
    (SELECT item_value FROM donation_items_table WHERE item_name = donation_item_name)
    )
    WHERE grade_min_value <= (donation_value + rng_factor) AND grade_max_value >= (donation_value + rng_factor)
    After that, once the time is over and we click on the recieve button,
    we'd send the reward grade to the server, and it would:
    1. Get a random number from RNG
    2. Ask the Data Server for the rewards for a certain grade and a certain random index
    3. Return the rewards to us

    Once again, such a thing could be done with a simple piece of code and an even simpler SQL query to a table of tuples (reward_grade, random_offset, list_of_reward_items).



    No, I'm not even saying that's how it works. I'm just showing that there are many possibilities we can cook up in our brains, and none of them might even be close to the real thing. As such, we can bandy around theories for how it works internally, but the facts we must present are the tabulated data we gather, and any statistical conclusion we can reach from those alone.

    Anything else is just deriving some fun from trying to understand how it might work.
    This is just like my work on the flash code to check if chance time and gacha rewards were calculated pre-choice or post-choice.
    Candy is like a trash reward, you put only candy and you got pink items or more candy. Drops just confirmed it, nothing beyond that.

    However, is possible to farm candy dropping 1-2 and rolling, because the min amount of candy dropped by nest is 5 (i did it 5 times and i noticed that).

    And about upgraded nests, is like gacha when you got a r card after picking a lvl 100 n card, a rare chance (i got only one after 95-100 picks with that feature, ignoring failed picks).

  5. #195
    Still debating between making a new thread for data or just sticking to this one...frankly I'm already at the edge of ragequit cliff about this because my paranoia's kicking in really hard.

    Some of the prizes I'm seeing on the chart don't seem to line up with the patterns their respective tiers usually award. I could only go about starting to question it publicly after hitting that tier (monitoring the wait time especially) at least 50 times but part of me wants to consider the possibility that some of the past data may have failed to confirm the wait time and that the prizes received actually come from a different wait time and are being misreported (to begin with, the theory that prize chance is completely dependent on wait time is debatable in itself but without that, we have no theory to work with at all)

    Anyways, setting aside the being subject to criticism, here are a few things to add to the data. Relevant new stuff is Bold/Underline/Blue:

    (This is how I plan to present my data, I would like if others presented it in a similar fashion but I'm not gonna go crazy about it)
    -Tribute: 2x Pero Pudding Half
    --Est Value: 260 (Calculated value based on table 1)
    --Est Tier: 00:30 (Expected wait time based on table 3)
    ---Resulting Tier: 00:30 (Actual wait time generated, variation suggests either an exception or conflicting data entry)
    ---Nut Type: Fat Bronze (Nut type that Kurito picks/grabs)
    ---Candy: 10 (For me candy has always been displayed first if included at all. I want to test a theory that it is separate from the prize)
    ---Prize 1: SR Wild 1 (Prize 1 indicates the first item to show up (after candy if applicable)
    (When recorded into the data, there is also ---Prize 2 for any item that is displayed immediately after Prize 1. I want to test a hunch that there may be an order to the prizes given and a reason behind that order)

    [Conducted 2x]
    -Tribute: Peronamin Half
    --Est Value: 130
    --Est Tier: 00:20
    ---Resulting Tier: 00:20
    ---Nut Type: Fat Bronze
    ---Candy: 5
    ---Prize 1: R Wild, Elixir

    [Conducted 3x]
    -Tribute: 3x Peronamin Half
    --Est Value: 390
    --Est Tier: 00:40
    ---Resulting Tier: 00:40
    ---Nut Type: Fat Bronze
    ---Candy: 15
    ---Prize 1: SR Wild 1, Peronamin Half


    I plan to Brute Force test the 3:00 wait time tier for the next week and maybe close the point gap from 2.6k-2.83k.

    - - - Updated - - -

    Gap Close Experiment: 2600-2830
    Trial 1:
    -Tribute: 4x Pero Pudding, 5x N Wild Card, 5x N Gacha Ticket, 5x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 2:00
    ---Nut Type: Fat Silver
    ---Candy: 30
    ---Prize 1: 2x PeroPero Glasses

    Trial 2:
    -Tribute: 4x Pero Pudding, 10x N Wild Card, 5x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 2:00
    ---Nut Type: Fat Silver
    ---Candy: none
    ---Prize 1: 2x PeroPero Glasses

    Trial 3:
    -Tribute: 4x Pero Pudding, 10x N Wild Card, 5x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 2:00
    ---Nut Type: Fat Silver
    ---Candy: 30
    ---Prize 1: SR Wild 5
    ---Prize 2: Pero Pudding

    Subtrial: (scratching an itch)
    -Tribute: 4x Pero Pudding
    --Est Value: 2600
    --Est Tier 1:30
    ---Resulting Tier: 2:00

    ---Nut Type: Fat Silver
    ---Candy: 30
    ---Prize 1: 2x PeroPero Glasses
    (Um...are we absolutely certain that 2.6k points generates a 1:30 wait time? Either I got lucky or the 1:30 ceiling might actually be lower.)

    - - - Updated - - -

    Subtrial 2:
    -Tribute: 4x Pero Pudding
    --Est Value: 2600
    --Est Tier: 1:30
    ---Resulting Tier: 1:30
    ---Nut Type: Long Silver
    ---Candy: 20
    ---Prize 1: SR Wild 5

    Subtrial 3:
    -Tribute: 4x Pero Pudding
    --Est Value: 2600
    --Est Tier: 1:30
    ---Resulting Tier: 1:30
    ---Nut Type: Long Silver
    ---Candy: none
    ---Prize 1: SR Wild 5
    ---Prize 2: Peronamin
    (Okay, nvm, guess 2600 is (or is under) the 1:30 ceiling)

    Will continue 2650 trials soon.
    Last edited by ChibiKika; 07-22-2015 at 04:24 PM.

  6. Um...are we absolutely certain that 2.6k points generates a 1:30 wait time? Either I got lucky or the 1:30 ceiling might actually be lower.
    No, those are values taken directly from the JP wiki. They are not 100% confirmed values as far as I know.

    I could only go about starting to question it publicly after hitting that tier (monitoring the wait time especially) at least 50 times but part of me wants to consider the possibility that some of the past data may have failed to confirm the wait time and that the prizes received actually come from a different wait time and are being misreported
    While misreporting is a possibility, I have not added anything to the table in first post without having been given a definitive wait time. Everything I add is based off the time waited and not the points value or the donation itself.

  7. #197
    Yeah, got a look at the JP wiki...surprising how bare it is considering the usual diligence of players for these kinds of games...and now after clicking on few ads I find myself half-wanting a hentai game on my cellphone.

    Right, back to Kurito trial testing

    On a side note...


    What in the name of...actually, I think I've seen this guy in a hentai OVA somewhere...
    Kurito's Nest-2a96f8f5e9cb82b227445121471e17b0.jpeg
    That is TOTALLY NOT A GIRL *puke*

    Last edited by ChibiKika; 07-23-2015 at 02:31 AM.

  8. #198

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    Quote Originally Posted by ChibiKika View Post
    On a side note...


    What in the name of...actually, I think I've seen this guy in a hentai OVA somewhere...
    Kurito's Nest-2a96f8f5e9cb82b227445121471e17b0.jpeg
    Dude's got some kind of Pokemon growing out his...oh my.
    Nutaku ID: 465901

  9. #199

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    Quote Originally Posted by Arekusu View Post
    Dude's got some kind of Pokemon growing out his...oh my.
    The interesting thing is that the guy's extra qualities match the attacker in Mieko Aizawa's card.
    I'm hoping that card shows some tentacle hentai scene as it evolves...
    PPS ID: 853603 (YoshiEnVerde)
    Osawari Invite: 40VRKO15D3C537UUC2F4F

  10. #200

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    Just reporting in that I got Limited SR and Limited N from the 10,050 mark.

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate

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