Quote Originally Posted by chillinfar View Post
Outside from that discussion i found something interesting: Trends ("tendencias"), and something in statistics named in spanish as "moda" (the most common elements from gathered data). I apologize to don't explain this correctly and confuse it with patterns.

In gacha as example, one R/SR card can't take the same position more than 3 times on consecutive turns. This happens even when other R cards are available, try it.

Extra stage from gambit event showed an opposing example, i never found a 2;6 entries as correct ones, but i saw 2;4, 2;5, 1;4, 3;6, 1;2, 1;6... and even 2;4 (mirror of the "missing" element). Post a screenshot if you see one.

This is not related with the random system, this time i'm discussing it's results. However, seeing that behavior can help on some situations.
Ahh, good old math for probabilities
Be careful... when I said there are no patterns, I meant there are no programmed patterns.
Do something in a computer enough times, and a statistical pattern will emerge.
Sadly, such a thing won't be found by us checking a couple of accounts a couple of times. We're talking about compiling enough data that we could more or less find a pattern in the RNG generator