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  1. #1
    Outside from that discussion i found something interesting: Trends ("tendencias"), and something in statistics named in spanish as "moda" (the most common elements from gathered data). I apologize to don't explain this correctly and confuse it with patterns.

    In gacha as example, one R/SR card can't take the same position more than 3 times on consecutive turns. This happens even when other R cards are available, try it.

    Extra stage from gambit event showed an opposing example, i never found a 2;6 entries as correct ones, but i saw 2;4, 2;5, 1;4, 3;6, 1;2, 1;6... and even 2;4 (mirror of the "missing" element). Post a screenshot if you see one.

    This is not related with the random system, this time i'm discussing it's results. However, seeing that behavior can help on some situations.
    Last edited by chillinfar; 09-05-2015 at 12:47 PM.

  2. #2

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    Quote Originally Posted by chillinfar View Post
    Outside from that discussion i found something interesting: Trends ("tendencias"), and something in statistics named in spanish as "moda" (the most common elements from gathered data). I apologize to don't explain this correctly and confuse it with patterns.

    In gacha as example, one R/SR card can't take the same position more than 3 times on consecutive turns. This happens even when other R cards are available, try it.

    Extra stage from gambit event showed an opposing example, i never found a 2;6 entries as correct ones, but i saw 2;4, 2;5, 1;4, 3;6, 1;2, 1;6... and even 2;4 (mirror of the "missing" element). Post a screenshot if you see one.

    This is not related with the random system, this time i'm discussing it's results. However, seeing that behavior can help on some situations.
    Ahh, good old math for probabilities
    Be careful... when I said there are no patterns, I meant there are no programmed patterns.
    Do something in a computer enough times, and a statistical pattern will emerge.
    Sadly, such a thing won't be found by us checking a couple of accounts a couple of times. We're talking about compiling enough data that we could more or less find a pattern in the RNG generator
    PPS ID: 853603 (YoshiEnVerde)
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  3. #3
    Those measures aren't detected on 1 day but weeks (except pero gambit, but thanks to stamina i was seeing a lot of results on last and extra stages). It still be a small part of data to detect a potential "pattern", so i prefer to use the other (and realistic) term, trends.

    And trends can change over time. However, in Gacha if we simplify the elements to type of cards we got a nice scheme to find a good chance hunting R cards. Remember that N gacha always have (at least) 1 R card, we are lucky to see this condition, which is not present in GHQ or stages.

    EDIT: Finally a 2;6 in event.
    Last edited by chillinfar; 09-05-2015 at 10:27 PM.

  4. #4

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    Except, N-Gacha don't always have one R-card. The base for N-Gacha is 6xN. It's just that the probability for having one of those be R is too high to not have an R in there most of the time.


    PPS's random system discussion-6xn.png
    Got this one about 5 minutes ago


    And trends don't differ from normal statistics. They are most definitely not used as a base for calculations.
    Trends are used when the data you are meassuring is of a highly mutable type, and thus won't allow you to build a test sample big enough for what you need (or make building such sample a very fast paced and expensive process) and then invalidate it in too short a time.

    When such a thing happens, you build the best sample you can in your "non-mutable" lapse of time (the lapse of time the data won't shift so much it invalidates your previous data).
    Onle then, you can apply/study trends, by repeating that sample building all over again, and analyzing how the two samples change lapse after lapse (and thus, finding out the way the changes might happen over time).

    The whole scientific set of calculations for trends give you the tools to do similar calculations as base statistics on said shifting data. But they won't give you anything accurate if you didn't have any starting data, Just starting from 0 with trends will fail as much as using common statistics on shifting data
    Last edited by YoshiEnVerde; 09-07-2015 at 08:37 AM. Reason: Adding proof
    PPS ID: 853603 (YoshiEnVerde)
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  5. #5
    In card list says 96% chance. That's why is very uncommon to see a 6N deck on N gacha (i found it ONCE in the whole time that i'm on this game).
    Last edited by chillinfar; 09-07-2015 at 11:15 AM.

  6. #6
    that pic is from GHQ though xd
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  7. #7
    Finally hit level 50, and started leveling the maxed out cards. Does anyone know the max level for a card once you start using the ex wild cards?

  8. #8

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    Quote Originally Posted by Neko View Post
    that pic is from GHQ though xd
    Yup, it is. However, the game server doesn't make any difference between different chance/gacha rolls. It only changes the chances for each rarity and card depending on the place it was called from.

    Fact is that the chances of getting a 6N spin is actually harder than getting an 1SR spin, but it's there.
    PPS ID: 853603 (YoshiEnVerde)
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