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  1. FKG
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  1. #251
    Got Gardenia from my ticket roll.


  2. #252

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    Quote Originally Posted by Drip View Post
    It's really the same thing as the term RPG. I still refuse to call any game from the Diablo series an RPG, they're mere hack and slash games making use of some mechanics commonly found in RPGs even though those mechanics are not qualifications for the RPG genre. Ofcourse, there's also people who are pretty passionate at categorizing Diablo III as an RPG.
    TBH anyone who calls Diablo anything an RPG and not a Hack & Slash really does not understand the term RPG.

    It's all about definition.

    RPG's: Role Playing Games, meaning you have to act out a role for the game to classify as one and that means making choices. Diablo games do not give you the choice to do anything but slaughter your enemies. The fact that you can choose different ways / classes might be grounds to call it like an RPG but it's really not enough. Tho it is enough to be grounds for debate I suppose.

    P2W however, is a clear definition. If you can get ahead of someone else by spending real money then it's P2W, simple. With this term there is absolutely no grey area. A game either is or is not P2W. FKG is and anyone who says it is not is simply wrong.

  3. #253
    Unregistered Guest

    Unhappy

    Please, let us not say NUTAKU is Greedy. Let's just say we are Unlucky

  4. #254

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    Quote Originally Posted by Zandel View Post

    P2W however, is a clear definition. If you can get ahead of someone else by spending real money then it's P2W, simple. With this term there is absolutely no grey area. A game either is or is not P2W. FKG is and anyone who says it is not is simply wrong.
    I tend to agree with this statement, but in the fact that there is 0 competition - there is no-one to 'get ahead of' so I don't find this game P2W

    To expand on this P2W also is to me a game that is set up to either make you grind ridiculously hard or pay to win, and the top tier is normally 100% wallet warriors E-peen-ing off against each other - that's fine, but it tends to end up destroying games long term as the top keeps going up and up and catching up for a new player is harder and harder, or more importantly expensive and expensiver - the new players dry up and the older players start to leave - the whales having less to show off to and get bored and leave and the game slowly implodes in on itself - Take Marvel Avengers Alliance which dies this death after a good 3 years+

    FKG - biggest 2 issues a newb faces

    1) Event girls were more powerful in the 1st few events, and I suspect one day they may make the revival events ever green - maybe maybe not....it's hardly agaem

    2) The pool is larger - getting dupes may be near impossible so 5* girls are more likely to be 1 equips - hopefully they'll address that in ways by making dress-blooms more available.

    So they can 'win' the game fine, can beat any event, 3 medal every stage and it won't cost a penny.

    So I struggle to deem this P2W - there is no one to get ahead of no pay barrier, no ultra grind fest that $20 will bypass, no event that can really be made 10x easier for $10

    Sure you can buy gems for stamina or extra rolls, you can do the step ups - but it's for your benefit you want something....you're paying for shiny for cosmetic goodness - not to 'win'

  5. #255

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    Quote Originally Posted by sniddy View Post
    Take Marvel Avengers Alliance which dies this death after a good 3 years+
    Hoho I remember how my friends who played this bigtime since start were pissed/sad about the game suddenly dying.
    I tried it a few times, but to me the game was uninspiring pieco of crap, where older players who had bigger character pull, could literally pull some crazy combos out of their without as much as an effort. And the mechanics were pretty much nonexistent. Boring, dull, uninspiring.
    Plus it was shitty Marvel Universe, which is one of the worst balanced universes I´ve seen out there.

    -------------------------

    As for the whole pay 2 win thing. While it generally is correct that Nutaku/DMM content is Pay 2 Win, the fact that its exactly that - general - categorizing is the important part.
    Generally - yes its pay to win, Case on case basis - not its not exactly pay to win, simply due to the lack of PVP.
    P2W is not applicable in non PVP games.
    Thats like saying someone who has the same game as you, but buys a DLC extra content is P2W. That makes no sense at all.
    Or generalising that all boys like blue clothes, all girls like pink clothes, all cats hate water and all asians love rice.
    That is simply wrong as there always are exceptions, and its not possible to stay objective on the matter if one decides to ignore those exceptions.

    So yes, while FKG belongs to the generall category of P2W games, FKG itself, the way its setup, the way it handles Player to Player interaction, with literally 0 PVP content is NOT a Pay 2 Win game, as simply there is NO competition in the game (and I dont consider the TP ranking to be a "proper competition"). You can pay to enhance the pace of you progress but, unlike in a PVP game this does not net you any distinct advantage over other players.
    Thats simply not a thing.
    Last edited by Myrdin; 01-02-2017 at 11:29 PM.

  6. #256
    Quote Originally Posted by Myrdin View Post
    Hoho I remember how my friends who played this bigtime since start were pissed/sad about the game suddenly dying.
    I tried it a few times, but to me the game was uninspiring pieco of crap, where older players who had bigger character pull, could literally pull some crazy combos out of their without as much as an effort. And the mechanics were pretty much nonexistent. Boring, dull, uninspiring.
    Plus it was shitty Marvel Universe, which is one of the worst balanced universes I´ve seen out there.

    -------------------------

    As for the whole pay 2 win thing. While it generally is correct that Nutaku/DMM content is Pay 2 Win, the fact that its exactly that - general - categorizing is the important part.
    Generally - yes its pay to win, Case on case basis - not its not exactly pay to win, simply due to the lack of PVP.
    P2W is not applicable in non PVP games.
    Thats like saying someone who has the same game as you, but buys a DLC extra content is P2W. That makes no sense at all.
    Or generalising that all boys like blue clothes, all girls like pink clothes, all cats hate water and all asians love rice.
    That is simply wrong as there always are exceptions, and its not possible to stay objective on the matter if one decides to ignore those exceptions.

    So yes, while FKG belongs to the generall category of P2W games, FKG itself, the way its setup, the way it handles Player to Player interaction, with literally 0 PVP content is NOT a Pay 2 Win game, as simply there is NO competition in the game (and I dont consider the TP ranking to be a "proper competition"). You can pay to enhance the pace of you progress but, unlike in a PVP game this does not net you any distinct advantage over other players.
    Thats simply not a thing.
    I agree, as does EAB and I'm sure others but apparently Zandel considers any speed-up "winning" as well

    I already pointed out games like PPS, DP and AS are Nutaku P2W games for sure. MWA, FKG, X-Overd and the like are not due to total lack of PVP. Not sure about BGR (haven't seen any yet but there were hints about Guild v. Guild or something), ditched OI early on, and not touching SP due to it looking like a horrific money grab.

  7. #257

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    I would say FKG is "pay for convenience".
    It's much quicker and smoother playing the game with good 5* and 6*.
    You can beat the game with 3*/4* but is it fun to use crappy units unless they are waifus? Hell No.

    The horrible Gacha Rates and Gem Starving (Nutaku Version) don't affect Whales that much compared to F2P cause they simply spend money to get good 5*/6* etc.

    ...and that's pay for convenience.

    It's problematic calling new 5*/6* girls "cosmetical" cause those Girls have stats^^

    Stats and Abilities are relevant for Gameplay.
    Last edited by Wutan; 01-03-2017 at 10:02 AM.

    DMM FKG ID: 986648592
    Name: Wutan

  8. #258
    Quote Originally Posted by Wutan View Post
    I would say FKG is "pay for convenience".
    It's much quicker and smoother playing the game with good 5* and 6*.
    You can beat the game with 3*/4* but is it fun to use crappy units unless they are waifus? Hell No.

    The horrible Gacha Rates and Gem Starving (Nutaku Version) don't affect Whales that much compared to F2P cause they simply spend money to get good 5*/6* etc.

    ...and that's pay for convenience.

    It's problematic calling new 5*/6* girls "cosmetical" cause those Girls have stats^^

    Stats and Abilities are relevant for Gameplay.
    All the terms we come up with

    that said, Convenience is a good word for it. Pay to Waifu isn't quite right since as you said, their stats and abilities make it easier to clear maps (as you said, even though you CAN clear it with 3/4*s, it's neither easy nor particularly fun for most people)

  9. #259
    Quote Originally Posted by IvanLedah21 View Post
    All the terms we come up with

    that said, Convenience is a good word for it. Pay to Waifu isn't quite right since as you said, their stats and abilities make it easier to clear maps (as you said, even though you CAN clear it with 3/4*s, it's neither easy nor particularly fun for most people)
    Well..pay for convenience is a lot of it. Pay for waifu is a part of the motivation for at least some people - certainly those who spend on their favorite even when the stats don't support it. If you count having a large collection as winning, then it's arguable as P2W. (And definitely golds and rainbows are not just cosmetic). However, with no PvP there's no place where a small advantage feels critical, and unlike some other games (including some Nutaku ones) there's never a point where you will either have to grind for an enormous number of hours to make the smallest bit of progress or just pay out (which I count as P2W).
    As a side note, I think the 3*/4* stuff is a bit missing the point. Even a purely free player should have (with time and diligence) a decent collection of event golds, and a reasonable number of gacha golds from free FGs. I've only been playing since mid November, and I have 8 event golds (all but Monotropasturum at BS5/E4), and from my free FG 10+1 rolls, 2 rainbows and 5 golds, and 3 more golds from 5* tickets (Christmas, starting player, starting player day 7 login). Even with more average luck (1 gold per 10+1 roll) that'd still be something like 15 golds which should be able to get through most levels.

  10. #260

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    Quote Originally Posted by kringley View Post
    Even with more average luck (1 gold per 10+1 roll) that'd still be something like 15 golds which should be able to get through most levels.
    At 6% chance to pull a gold, it's actually closer to 1 gold per 17 rolls on avarage. Just sayin', before someone with bad luck gets salty at your estimate.

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