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  1. #1

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    It's not fuck logic, it's simply obvious that your definition of P2W is different from mines and several others who have posted. The only difference is I bothered to actually reply. And I've already gone over different values of P2W games, just because one has less P2W content than another game doesn't make it something else.

  2. #2

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    Implying I'm the weird one and not you, even though several people even jokingly responded that it's not P2W on the similar basis that there's nothing "to win".

    I'm just the only one bored enough to call you out on your bullshit.

    You and smr are also weird for apparently not having heard of the term "pay to waifu" before.

  3. #3
    I thought pay to waifu is just a wordplay to pay to win
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  4. #4

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    It can be both, but seeing as FKG isn't like your average kMMO or whatever, and rainbows being the equivalent of "stupidly OP broken equipment" doesn't mean anything in the context of a non-PVP game, the term P2W as it's normally used holds no water here.

    Which I've been trying to explain for the past five pages, to no avail.

  5. #5

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    I've only started playing Nutaku games about 2 months ago, as mentioned before. Before that, the only game I knew of was KaneColle, which I was never interested enough to play. I have no plans on ever using the discord chats.

    And in the end, the problem is mostly because I don't intake the phrase the same way as you. You seem to take it in a literal sense, especially the "win" part. For me, win isn't just some kind of competition in some PvP themed game or some leader board , it's moving far ahead of other players, being able to reach the end game and often with a lot less effort because you can't win MMOs in the first place and yet many are P2W. It's not so much about winning but all the advantages one gets over the other, yes I will keep using this word, that paying players have. I won't bother to type out the rest, you can go read the rest of all the previous pages.
    Last edited by Aidoru; 12-24-2016 at 02:06 AM.

  6. #6

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    Seems there has been a lot of shitstorm in this thread while I was sleep.

    I'll just throw in my two cents.

    -While I understand your sentiment of saying that this game is p2w because Nutaku fking gem starves their free players so incredibly bad to the point we are blowing 700 stamina on a reissue just to get 1 gem, no this game is not pay to win. There is nothing to win.

    -Someone stated that the people unhappy with this ticket are ungrateful and spoiled and wish for this to never happen again. Well you're right. I would have rather that this shit did not happen, and I am spoiled and ungrateful. First thing I notice though is that all these players saying this got either a new gold or rainbow while claiming "a dupe gold would have been good as well." Well nice fucking saint shit going there, but I'm not like that. If it was a guaranteed 5* for everyone or 6* for everyone, I would be thrilled. I would be glad to recieve a christmas present like that even if I pull a dupe out of it. But if you make an unleveled playing field in such a simple thing as a christmas present, how can I possibly be thrilled? You can't even begin to imagine what RNG luck I've dealt with in this game since release and now I get even MORE rng in my present.
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  7. #7

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    Quote Originally Posted by Aidoru View Post
    And in the end, the problem is mostly because I don't intake the phrase the same way as you. You seem to take it in a literal sense, especially the "win" part. For me, win isn't just some kind of competition in some PvP themed game or some leader board , it's moving far ahead of other players, being able to reach the end game and often with a lot less effort because you can't win MMOs in the first place and yet many are P2W.
    Ignoring how wrong this sentiment is, what MMOs have you been playing for it to not have a win condition that P2W can't capitalize on? Maybe the purely cosmetic ones like TERA wouldn't count, but just about anything else with a PVP aspect has some form of gacha and/or P2W system that completely invalidates your statement. Of course there's P2W when a paying player can completely outclass a free player in direct competition, regardless of skill.

    But like Rupturez and everyone else here says, there is no direct competition, no race to win in FKG.

    Quote Originally Posted by Rupturez View Post
    Seems there has been a lot of shitstorm in this thread while I was sleep.

    I'll just throw in my two cents.

    -While I understand your sentiment of saying that this game is p2w because Nutaku fking gem starves their free players so incredibly bad to the point we are blowing 700 stamina on a reissue just to get 1 gem, no this game is not pay to win. There is nothing to win.

    -Someone stated that the people unhappy with this ticket are ungrateful and spoiled and wish for this to never happen again. Well you're right. I would have rather that this shit did not happen, and I am spoiled and ungrateful. First thing I notice though is that all these players saying this got either a new gold or rainbow while claiming "a dupe gold would have been good as well." Well nice fucking saint shit going there, but I'm not like that. If it was a guaranteed 5* for everyone or 6* for everyone, I would be thrilled. I would be glad to recieve a christmas present like that even if I pull a dupe out of it. But if you make an unleveled playing field in such a simple thing as a christmas present, how can I possibly be thrilled? You can't even begin to imagine what RNG luck I've dealt with in this game since release and now I get even MORE rng in my present.
    Gem starving is what Aigis does, really. Well, crystal starving. But Nutaku FKG, while not ideal, does at least give out enough FGs for an 11-roll every 1.5 months on average. That's not the terrible part. Getting nothing but bronze/silver after that 1.5 month wait is what's terrible. But it's still better than Aigis giving out 2-4 rolls' worth of SCs a month on average, and contending with that 50% silver rate there as well. And again, it's paid off to have an FG stockpile for those guaranteed gold deals, or the Bridal Oncidium deal.

    Aye, I said that you people were ungrateful. But at least you admit it. Hell, I should be pissed about my roll as well, seeing as I got the same rainbow I paid for, TWICE (Sakura). But I'm not, because I already got lucky with my 11-roll earlier, and I could've done worse than a dupe rainbow of a girl I like. And I can at least be happy for anyone else who lucked out with a rainbow they like.

    Unless it's Daisy. Daisy belongs to me, dammit.
    Last edited by Eab1990; 12-24-2016 at 02:08 AM.

  8. #8

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    The good old Nexon Maplestory days are what I'm talking about. Where games focused solely on partying up to grinding level and gearing up, and that's it. They didn't even have PvP when I played. The closest thing to PvP is who can kill X boss faster. Cash shop involved gacha, exp modifiers, more slots, etc.

    Regardless, as I've already said many times before, it's not so much about winning but all the advantages one gets over the other by using money and this is probably the last time Ill say it as there's honestly no reason to go over this again as it won't get anywhere. You can stick with your definition and I'll stick with mine.

  9. #9

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    Wow. I spend a few hours driving over the mountains and all hell breaks lose in this thread.

    For those of you who are wondering what I got I ended up getting a second Epidendrum. I ain't salty about it though seeing that I realised my luck is kinda shit a few years ago. XD
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  10. #10

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    Wow. There is a lot of things said here.

    To share my small experience and add another point of view to this debate, I'm a totally free player since exactly 186 days (I even resist to the BF temptation). And I absolutly don't see this game like a pay to win. I'm more than 400k total power and I can do every event map with ridiculous ease.
    A free player can never reach the level of paying players? Maybe. But actually I still have more TP than any other paying players in my friend list (I don't say this to brag, it's just to show you that a free player can also have a decent level compared to players with 5 lvl 70 rainbows in their helper teams).

    Sure this game is pay to accelerate, almost sure it's pay to waifu (at least if you care enough about waifu to spend money for them) but pay to win... okay but to win what? There is nothing to win here. Almost all the current stuff is doable with a medium level team. There is no PvP here and the only multiplayer side of the game is based on indirect cooperation.
    There is no actual thing to win. Only having fun while playing with waifu or less-waifu girls. the rest only depends of the peoples and what they want from the game.
    If for you winning is reaching the higest total power as fast as you can or get the largest harem possible or feel as much as possible the exitation of a 10+1 roll, yes it's pay to win. But if you just want to play, max affection/level your girls and complete the events, it is not. Absolulty not.

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