While I think it's technical correct and it would make sense as well to explain these odd cases like that, I think it would cause a problem of inconsistency. Because if this is true, then most magic units we have so far shoudn't be magic untis at all. After all most things they create deal damage by cutting, piercing or hitting the enemy. Of course there can also be other types of damage like conjouring flames and burning the enemies but this isn't the case for most current girls.
When i started the game i was confused that girls with guns are atcually magic types. I mean the way they damage something is obv by piercing. Which is the same way a bow for example works and they're pierce types. But i could agree on it if the logic is something like: since this world does not possess technology, guns are just means to conjure magic and shoot this at the enemy. So it would mean that as long as an attack is conjured by magic it would be a magic type no matter how it deals damage in the end. The categories, on the one side hit, slice and pierce and on the other side magic aren't divided by a clear border rather magic can be any of them as long it's "created by magic".
This example shall not say this is the way it should work or even is working. It's just the logic that I believed was behind the decision which category a girl is. So for me both ideas would have a logic behind them which could make them correct. But what i ask of a fantasy game is not that it's necessarily technical correct but rather that it's consistent with it's own laws and it'S logic. So it would have to choose which of the logics it wants to use.
(As long as there isn't a way to combine both which i might have overseen :P)















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