Quote Originally Posted by buttlover View Post
Fair point, rita's shadow passive is really useful in many situations that would kill the other archers. For that, they over nerfed her dmg sadly. She still does dmg comparable to gold archers so at least that works. Waiting for that rebalance buff that would break the game and I'll use her for all my adventures! Until then... ヽ( ಥ﹏ಥ)ノ
I was wondering why Rita's damage was only slightly higher than Bashira's despite being so many levels above. I guess the issue isn't that Bashira isn't overpowered (as much), it's that Rita got nerfed. I don't regret Awakening Rita, even though I did it for "personal" reasons, since her Seclusion skill gives her a tactical niche that I rather like. She's often the first unit I place, and right in front of enemy spawns, since her skill means she can function without healers for extended periods. Generally I park Liana just outside healing range, and that way I can use Liana's skill to heal Rita if needed.

I am really surprised how you managed to clear some maps without at least 2 decent witches. It seems like a requirement on some maps. Well i guess having multiple blacks is black magic!
You may be right about that. Sybilla is absurd, and I tend to make do with the various units I do have. I won't deny that having more than one witch would have made some maps easier, and I still can't beat the challenge mission War of Magic, which I realize is in part due to my lack of cheap magic.

Meanwhile, I think the need for a high-power, high-cost tank/blocker is the most pressing at the moment until I can get Spica leveled. I don't quite want to level Garrett up yet, but I notice that Elva only blocks 2 units even on Awakened. So, I think I may go for Momiji. I find her interesting, and as I said, 3 blocks + Samurai, along with the Power Attack AW ability and Strength of the Fierce God (which currently puts her behind only Sybilla and, funny enough, Eunice, for highest damage per attack) is too fun an idea to pass up.