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  1. #1
    Well that was easier than I thought (not that I'm complaining). Just killed number 100. Its too bad the OI colab was a pain in the ass. Bad enough Nutaku made people play that horrible (yes, I HATE it), but to make the reward level so high that you had to pay for refills to make a dent in EP was ridiculous.
    Pero pero ID 860997 Pie my girl for an add (1M non-event SED please)

  2. #2

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    Quote Originally Posted by blacksaber View Post
    Well that was easier than I thought (not that I'm complaining). Just killed number 100. Its too bad the OI colab was a pain in the ass. Bad enough Nutaku made people play that horrible (yes, I HATE it), but to make the reward level so high that you had to pay for refills to make a dent in EP was ridiculous.
    +1000

    I really wanted Karen, but that game took me to the enge of my nerve, so i only managed to forced myself through around 2 or 3 days and then gave up. Here in DP it is on the contrary - very simple (and boring) - i was literally clicking like 2 buttons: "attack" and "request help" - even simplier than spawning SEGs in PPS. Got 10 Juno's in less than an hour while playing PPS in another tab (and that with reading all the dialogues, btw) without really getting into "how the game works" apart from teh process of spawning bosses and calling for help.
    I guess i'll even kepp playing it until i get 100 Juno kills to save on SR WCs in PPS, since DP is troubleless (at least, yet).
    I hope that if they'll make more collabs in the future, they will all be this simple.
    Though, the reward cards are kinda average this time, too...
    Stopped playing all Nutaku's games (and, thus, using HBC and other related forums) around 06.2016

  3. #3

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    Quote Originally Posted by Vic47 View Post
    +1000

    I really wanted Karen, but that game took me to the enge of my nerve, so i only managed to forced myself through around 2 or 3 days and then gave up. Here in DP it is on the contrary - very simple (and boring) - i was literally clicking like 2 buttons: "attack" and "request help" - even simplier than spawning SEGs in PPS. Got 10 Juno's in less than an hour while playing PPS in another tab (and that with reading all the dialogues, btw) without really getting into "how the game works" apart from teh process of spawning bosses and calling for help.
    I guess i'll even kepp playing it until i get 100 Juno kills to save on SR WCs in PPS, since DP is troubleless (at least, yet).
    I hope that if they'll make more collabs in the future, they will all be this simple.
    Though, the reward cards are kinda average this time, too...
    Keep going Vic! - it took me a couple of days (I used the time I was waiting for my focus to recharge to dip into DP) but I made 100, it is a lil bit of a grind but after OI this was a breeze.

  4. #4
    Quote Originally Posted by blacksaber View Post
    Its too bad the OI colab was a pain in the ass. Bad enough Nutaku made people play that horrible (yes, I HATE it), but to make the reward level so high that you had to pay for refills to make a dent in EP was ridiculous.
    Please don't remind me of that horrible game... But yeah this was a way easier event and now I'm starting to actually see Juno's shared pretty regularly I'm at 65 already with about half being shared ones.

    Vic (and others) if your on your comp you might as well log on and blow through your AP every couple hours and hopefully get a few assist. Will save you some Sr wilds in the long run. Plus the increments are pretty small (~10) to get higher level cards.

  5. #5

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    Lol, looks like this Collab was a bit too much for DP - i'm getting the same "sorry, the server load is too heavy at the moment - try to play the game later" errors for two days already...
    Stopped playing all Nutaku's games (and, thus, using HBC and other related forums) around 06.2016

  6. #6
    First time a player find Juno it will be level 1, 2nd time level 2 and so on.
    Each time Juno gets more hp, More HP = More assisting players so it becomes easyer and easyer all the time untill the event ends.

  7. #7
    Unregistered Guest
    The collab going the other way is pretty hard to hit unless you've been playing pero pero for a while. I'm barely making it to 2 million EP and that's with a bit of $$ spent. DP is all about the conquest guild battles and revival battles. Everything else surrounding that is fluff. One of the more unique aspects of seen in any games of this type. Wish it were more popular.

  8. #8
    Yeah it's annoying the pages keep taking a poop. Especially during guild activities where timing is important.

    Quote Originally Posted by Unregistered View Post
    The collab going the other way is pretty hard to hit unless you've been playing pero pero for a while. I'm barely making it to 2 million EP and that's with a bit of $$ spent. DP is all about the conquest guild battles and revival battles. Everything else surrounding that is fluff. One of the more unique aspects of seen in any games of this type. Wish it were more popular.
    I had no intention of trying out DP when it first came out. But someone needed help running the game in Firefox when it clearly said Chrome only right next to the start button. Face palmed so hard.

    The UI is horrible but it looks much better with their recent release of their SFW version called Dragon Apocalypse on DMM (1, 2, 3). The UI operates much smoother with <1s animations and doesn't feel like someone's first html project in grade school. In CB there are individual buttons for everything instead of it being all displayed at once (damage, guild chat, etc) and doesn't really interrupt the flow of battle opening them.

    That being said, I enjoy CB/RB in DP quite a bit and as mentioned is the only real reason to play the game. It made me regret not giving the game a chance when it first came out because of the UI. When Nutaku updated the site and it showed DP in top 5 which baffled me but I see why now.

    DP is a low maintenance game in terms of burning AP/stamina since you can skip. There are multiple time brackets for CB that can be adjusted by the guild master which makes it easier to accommodate people and avoid certain guilds. AP potions are necessary for guild activities but can be easily farmed by just assisting in kills on the raid screen. I usually just sit and refresh the My Page which also lets me know when my own raid boss dies. There is also a deck building aspect since every card has 3 skills. When in combination can create unique decks based around doing full damage or full supporting from the rear line.

    Not sure how much longer I will play it because I had every intention of peacing out when I hit 100 Juno kills. But I joined a decent guild that's experiencing all the content and it's quite refreshing.
    Last edited by Solstic; 03-23-2016 at 02:55 PM.

  9. #9
    Unregistered Guest
    If you change setting to low in DP the 3 daily event become much more interesting.

  10. #10

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    I kill 100 Juno but the reward is liv 80 cards. ..Why?
    https://myanimelist.net/animelist/Mattress90

    My Games: Harem Heroes, Kamihime Project

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