First time a player find Juno it will be level 1, 2nd time level 2 and so on.
Each time Juno gets more hp, More HP = More assisting players so it becomes easyer and easyer all the time untill the event ends.
First time a player find Juno it will be level 1, 2nd time level 2 and so on.
Each time Juno gets more hp, More HP = More assisting players so it becomes easyer and easyer all the time untill the event ends.
The collab going the other way is pretty hard to hit unless you've been playing pero pero for a while. I'm barely making it to 2 million EP and that's with a bit of $$ spent. DP is all about the conquest guild battles and revival battles. Everything else surrounding that is fluff. One of the more unique aspects of seen in any games of this type. Wish it were more popular.
Yeah it's annoying the pages keep taking a poop. Especially during guild activities where timing is important.
I had no intention of trying out DP when it first came out. But someone needed help running the game in Firefox when it clearly said Chrome only right next to the start button. Face palmed so hard.
The UI is horrible but it looks much better with their recent release of their SFW version called Dragon Apocalypse on DMM (1, 2, 3). The UI operates much smoother with <1s animations and doesn't feel like someone's first html project in grade school. In CB there are individual buttons for everything instead of it being all displayed at once (damage, guild chat, etc) and doesn't really interrupt the flow of battle opening them.
That being said, I enjoy CB/RB in DP quite a bit and as mentioned is the only real reason to play the game. It made me regret not giving the game a chance when it first came out because of the UI. When Nutaku updated the site and it showed DP in top 5 which baffled me but I see why now.
DP is a low maintenance game in terms of burning AP/stamina since you can skip. There are multiple time brackets for CB that can be adjusted by the guild master which makes it easier to accommodate people and avoid certain guilds. AP potions are necessary for guild activities but can be easily farmed by just assisting in kills on the raid screen. I usually just sit and refresh the My Page which also lets me know when my own raid boss dies. There is also a deck building aspect since every card has 3 skills. When in combination can create unique decks based around doing full damage or full supporting from the rear line.
Not sure how much longer I will play it because I had every intention of peacing out when I hit 100 Juno kills. But I joined a decent guild that's experiencing all the content and it's quite refreshing.
Last edited by Solstic; 03-23-2016 at 02:55 PM.
If you change setting to low in DP the 3 daily event become much more interesting.
I kill 100 Juno but the reward is liv 80 cards. ..Why?
I had 103 Juno kills as of yesterday, got both card at level 50, checked DP and it says I have 99 Juno kills, wtf happened![]()
Nutaku ID: 465901
Yeah I had the same thing (198 kills only lvl 80 cards). I'm gonna send a ticket in and see what happens. What i think might be the problem is that it gave rewards based on your level of Juno, which doesn't take into account any assists while the counter in the raid tab does.
Does anyone remember what the run date was for the colab? was it through to the 29? I guess it might have ended at midnight on the 29 west coast US time in which I know why I got screwed.
Nutaku ID: 465901
50 Juno rekt, but i got two pair of cards (Apollo and Vorvados, twice). This is ok? I'm still hunting Juno because i need to level her card (in DP).
The DP cards in the other hand, i love them. Now i can play conquest battles.
(the only bad is censorship, i guess this crossover event is imported from DMM, seeing SED of Vorvados and how OP is the pero beast)
Last edited by chillinfar; 03-30-2016 at 10:33 PM.
Give one F2P game to a Korean: He will turn it in a P2W (pay to win)
Give one F2P to an American: He will turn it in a P2F (Pay to fail)
Nutaku ID: 454836