
- Are some players just spending 1000$s on PeroPero Seduction?
- PeroPero
- PeroPero Seduction Integration
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Not sure how well that idea would work to be honest. I have a fair few low-sed friends and i tend to help them out now and then. If i got nothing from it, i think i'd be less inclined to actually help them. That said, you do get less EP for lower level enemies, so i doubt that is really an issue. The really good EP lies in taking down the higher bosses on your own where you spend a lot of focus and get both the mvp and last hit bonus, and the high players are without doubt already doing that.
I'm mostly helping others for the gift rewards you get, but extra EP helps me maintain the rank i have so i get a somewhat decent reward. I do not care about the top rank, but i still want to maintain a decent one when i have the chance to.
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Most games have bosses that low level players can beat - 8.7 M bosses are for level 30+..
It will be harder for everyone to get EP not just for you so your rank would not have to drop.
It is meant to force players to work together as noone can kill them alone.
I dont see it as a bad thing if players formes guild or something like that to work well together.
Reward for killing 8.7 M bosses atm is too small most players dont bother to try to kill them.
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I don't see players getting together as a bad thing either, i just meant that the suggested solution was not something i agreed with.
The biggest problem at the moment is that no one dares to do the first strike. When i see that any boss is up i will try to help the best i can, and i hope i get help with the ones i do too (and thankfully i count 3-4 paying users as my friends so i guess that helps me take them down a fair deal). But for most players, they do not dare to make that first hit, which means the boss will just be there and eventually flee.
As you say, the rewards are not that great and on the other hand focus is also precious to many players and they do not want to waste it on something that probably is not going to die. They see a boss with "omg 4m health left" and think "i better wait til it is lower" or "i'll just throw in a weak attack and pray it goes down." I don't think removing rewards for helping lower level players is going to help removing that fear. Maybe it will, since there would be nothing else to use it on, but what do i know.
In the end, it feels like it's a huge mess from DMM/nutakus end to make the bosses this difficult. Lower SED players will feel discouraged in general since they will eventually hit that wall while they struggle to find any high SED players to help them with them because the high SED players also want more high SED friends.
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Many players went out and assised a lot of player on the first few days to earn a lots of rewards.
Each time a boss you have hit is kill you get closer to the "wall".
Result: they got to the 8.7M wall very fast and with very few EP.
If a player just kill his own bosses alone he might get as much as 1,000,000 EP without getting a single 8.7M boss.
Maybe it better for players who cant handle 8.7 M bosses not to rush to the wall but to proside slowly and collect as many EP as posible on the way.
Last edited by Opalia24; 07-12-2015 at 01:57 PM.
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Sadly the game does not really tell you anything about how you get the bosses, you actually have to go to external sites to find this out. Not something i believe every average player does.
Heck the tip i got when i checked other sites before the event launched was "when you cannot finish them with weak attacks anymore, share them so others can get the bonuses too, don't be greedy." This did not really help me at all -_-
That said, my concern with DMM messing up was more about some bosses having so incredibly irregular health. Even after their announced fix, i still saw bosses with lower health than some of their lower level counterparts.
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There are easy and hard bosses.
For boss level 20-60 there are only easy bosses with power = level * 10,000 - 100,000
Easy bosses with level 60-99, Have power = level * 10,000 - 100,000
Hard bosses with level 60-99, Have power = level * 10,000 + 900,000
Easy bosses with level over 100, Have power = level * 10,000 - 100,000
Hard bosses with level over 100, Have power = level * 10,000 + 7,700,000
The level of the bosses you summon are alwasy between half your boss kill Count and your boss kill Count.
So a level 100 boss can have eigher have 900,000 power or 8,700,000 power.
and a level 60 boss can have eigher have 500,000 power or 1,500,000 power.
I seem to get the hard bosses type atleast 95% of the times atm.
I would like to see chance of hard boss not going over 50%.
So a player with kill Count 200 summon bosses with level 100 to 200, but as bosses 100+ have 95%+ chance of beeing hard so al least 95% of the bosses he summens will have of power 8,7 M or more.
Last edited by Opalia24; 07-12-2015 at 03:10 PM.
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Well that explains a lot. And 95%? Try my 100%. Admitedly i guess i can't complain, at the moment i have exactly 700 kills 
I agree, there could be a smaller chance to get hard bosses. Maybe i'm just extremely unlucky, though. Always felt luck based systems like this type could use a counter with "if you get X many hard bosses in a row, your next boss will be an easy one."
[MENTION=101]ChibiKika[/MENTION]
I agree that paying players should have an advantage since there isn't really a lot of other things you can buy with money. I'll never be wanting to pay the sums they do, and all the more power to them if they want to support this game and get the higher ranks for it, since us free players can still get a lot of bang for our unexisting bucks.
I have voiced my opinion about exclusives before though, but that is another matter
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