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  1. #1
    FC: 358241593

    I started quite late so I'm still not that strong, but I've been playing regularly and I'm working on improving my helper squad power. Don't really have a fixed login time-frame yet. Team information is in my signature.

    Current: Kamihime - ID:24044 - Rank 99 (Overall ATK - Fire: 46923 Eidolons: Adramelech/St Nichol/Mastema/Jack/Tiamat/Quetza), , ソウル戦記 - (Overall: 504,002), TA:BA - (Pre-reg Yukikaze) ID: 1195816, DMM IWZ - DF Performance: 2,302,174 - つ ◕_◕ ༽つ
    Old or on halt: LoV - fromelette (lvl 56), QoV - fromelette lvl 42, Pero - ID: 1195816 (SED: 1,170,698), Idol Wars Z: http://api-x.idolwars-nutaku.dmmgame...ata/index/8220 (link only works when logged in game) - DF Performance: 1,546,834 (1,899,968 with last gacha) - HBC US aka Megu Wars / FKGirl, FKG - fromageomelette ID: 358241593 - lvl 124 (Helper: PWR 120844 / SPD 594)

  2. #2
    SomeCoconuts Guest
    665905840

    I'm a new player, working slowly but steadily upwards!

  3. #3
    Since every enemy in the current Ultimate Map is weak to Piercing, i switched my H Squad.

    Lost 2k Power but now it has 3 Piercing instead of just one. So it should be more Power in the end.
    Last edited by Ancarius; 05-31-2016 at 08:46 AM.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  4. #4
    Would people rather have my current squad



    or a faster squad?



    Camellia will be evolved soon once I get some more red manyus. I could get it to 789 speed but I don't want to sacrifice too much power. I've cleared out some inactives so I have a few spots free now.

    - - - Updated - - -

    Quote Originally Posted by Corintis View Post
    Now we're talking. Since you've been able to record all these numbers, you think you could do the reverse and figure out some rough values of enemy HP, and/or even Defense values? Generally, the units with higher Defenses also usually have higher attack values to go with them (and sometimes, Atk Abilities as well), which could very well end the fight just as quickly enough to reduce the damage taken.
    That reminds me, I took some data and found that damage is reduced by 1/4 of your defense. It looks like people on the jp wiki already figured that out and more though. This is the formula for damage, google translated

    [(Attack force × attack ability + equipment worth) ÷ 2 - opponent defense force ÷ 4] × random number (0.95 ~ 1.05) × weakness critical correction × skill magnification
    (truncated after the decimal point, the minimum damage is 1) you will be asked in.
    However, in the case of "across multiple body attack skills of non-attack", "skills that given damage magnification is changed depending on the favorability rating" or, you multiplied by the skill magnification after a minimum of 1 damage processing.
    which I found here: http://xn--eckq7fg8cygsa1a1je.xn--wi...p?FAQ#yc8c39f3

    I believe attack ability is the "+x% attack" buffs that some girls have. Interesting to note that equipment is not included in the buff so high base attack is important if you are stacking those.

    That also explains why Edelweiss hits for 2 against bonus stage bosses, her skill is AoE so it is multiplied at the very end instead of before the "minimum 1" step.
    Last edited by Miu; 05-31-2016 at 01:13 PM. Reason: fixed the images
    FKG ID: 781816890
    Osawari Island: 41IHR698M3HLETVI3O3JP

  5. #5

    Join Date
    Aug 2015
    Location
    がいじん市
    Posts
    748
    Credits
    519
    I don't think I've ever come across a use case for +700 speed.
    にせがいじん

  6. #6
    I mostly go with squads that are around the speed which my 4 Squads have, so for me 450-500.
    If you have squads that are to fast, then they might finish the map, before your other squads can kill of pests and will rush trough them.
    My set my Squad at around 450 Speed, because it is the normal, considering the range of 200-700, excluding Buffs from certain girls.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  7. #7
    I need to replace some people at the moment.
    ID:514096129
    Osawari Island LV:96 Mobile Code: FUFB94NVST
    PeroPero Seduction LV:51 SED: ~990k ID:398275
    Duel Squad LV:70 (RIP)
    Girls Kingdom LV:70 Castle LV:10 (Quit)
    Flower Knight Girl LV:90 Power:330k ID:514096129
    Dragon Providence Total LV:233 CBP:1103411

  8. #8
    Quote Originally Posted by MiqDoloran View Post
    I don't think I've ever come across a use case for +700 speed.
    Actually requiring 700+ is probably not needed, but I think higher is usually more useful. When you want to quickly burn stamina it's nice to have a strong squad be fast enough to just run through the map, touch the goal and have everyone else run around picking stuff up instead of fighting. Ever since Edeleweiss and her OP passive came out, most of my clears look something like this


    Main team is often the only one that ever has to fight, the rest of them are stacked in the back to pick stuff up.




    After this event I plan to replace St. Paulia with Moonvine which should really jack up the speed, I just hope the team can still clear quickly without double slice.
    Idol Wars Z - Lied
    FKG - Lied (529715370) Currently full, adding people when I remove inactives. Might be able to open a space if you PM me.

  9. #9

    Join Date
    Apr 2016
    Location
    Rokkenjima
    Posts
    138
    Credits
    33
    Quote Originally Posted by Lied View Post
    Ever since Edeleweiss
    Nothing beats her riding on her segway. Nothing.

    I'm changing to double pierce in my helper squad for this event's period, the type weakness should make up for the power loss. Speed is at 554, not sure if it's a good or bad thing for this event.
    FKG ID: 421796724

  10. #10
    Quote Originally Posted by MiqDoloran View Post
    I don't think I've ever come across a use case for +700 speed.
    You are probably right. I was feeling a little overshadowed by my ally with 870 speed so I wanted to see if people cared about that.

    I do like my helper to be a little faster than my weaker squads, so they can overtake them and clear out the path.
    FKG ID: 781816890
    Osawari Island: 41IHR698M3HLETVI3O3JP

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