When adding to the charts, please list the Kamihime with the appropriate color to represent their element (see below chart) and if there is more than one in the same category, sort by alphabetical.
For units with skills that apply to own team, in parenthesis after unit name, please add skill target.
Example: Amon (Party).
For soul skills, if ex skill, also add "Ex". Priotize listing Ex first the parenthesis.
Example: Mordred (Ex). Olivier (Ex/Self).
For Eidolon, leave just the name. Their skills always apply to entire party if a party buff.
Categories:
(Ex) - Ex Skill. Soul skills only.
(Self) - Buff applies only to user.
(Party) - Buff applies to entire party.
(Target One) - Buff applies to 1 unit and allows the choosing of which unit to receive the effect.
(Everyone) - Applies to everyone.
Apples a debuff that increases the target's overdrive meter charges, requiring the target to attack another turn to fully charge for its overdrive. If target is at fully charged and debuff wears out the reapplied on same turn, target will still be fully charged. Unstackable.
Increase success rate of applying afflictions/debuffs.
Ability
Eidolon
Uncategorized
Dispel
Removes a buff/enhancement from the target.
Unit
Eidolon
Damage Over Time
Scorch
Effect Value
Ability
Eidolon
Drown
Effect Value
Ability
Eidolon
Poison
Effect Value
Ability
Eidolon
Putrefy
Effect Value
Ability
Eidolon
Afflictions
Blind
Reduce's targets regular attack hit chance rate. Does not affect skill, burst or overdrive hit rate. Some enemies may use special attacks in place of regular attacks.
Ability
Eidolon
Curse
Prevents heals. Not to be mixed up with zombie.
Ability
Eidolon
Death
Enemy exclusive. An affliction that reduces any unit's HP to 0 (zero) and incapacitates them on the turn it wears off. Can be removed with affliction recovery skills or prevented with affliction guard.
Dizzy
May prevent target from taking action. If enemy, can prevent their turn entirely. If on own team, unit can still use skills, dizzy effect can only occur during regular attack or burst.
Ability
Eidolon
Paralysis
Prevent any action. When applied on enemy, enemy will not be able to do anything during its duration, so best to apply last and get in as many turns as you can. Effect is very short. If inflicted on team members, they will not be able to perform any actions but instead turn based duration.
Ability
Eidolon
Petrification
Enemy exclusive. Unable to take any actions.
Sleep
???
Ability
Eidolon
Zombie
Take damage in place of heal. Not to be mixed up with curse.