1. Kamihime
  2. Buffs & Debuffs

***Important***. Read before editing. If not, ignore this.



When adding to the charts, please list the Kamihime with the appropriate color to represent their element (see below chart) and if there is more than one in the same category, sort by alphabetical.

For units with skills that apply to own team, in parenthesis after unit name, please add skill target.
Example: Amon (Party).

For soul skills, if ex skill, also add "Ex". Priotize listing Ex first the parenthesis.
Example: Mordred (Ex). Olivier (Ex/Self).

For Eidolon, leave just the name. Their skills always apply to entire party if a party buff.


Categories:
(Ex) - Ex Skill. Soul skills only.
(Self) - Buff applies only to user.
(Party) - Buff applies to entire party.
(Target One) - Buff applies to 1 unit and allows the choosing of which unit to receive the effect.
(Everyone) - Applies to everyone.

Color Chart

Element Colors
Soul
(No Color Code Needed)
Code:
[WIKI=Kamihime:*UnitNameHere*]*UnitNameHere*[/WIKI]
Fire
Code:
[WIKI=Kamihime:*UnitNameHere*][COLOR="#FF0000"]*UnitNameHere*[/COLOR][/WIKI]
Water
Code:
[WIKI=Kamihime:*UnitNameHere*][COLOR="#0000FF"]*UnitNameHere*[/COLOR][/WIKI]
Wind
Code:
[WIKI=Kamihime:*UnitNameHere*][COLOR="#008000"]*UnitNameHere*[/COLOR][/WIKI]
Thunder
Code:
[WIKI]=Kamihime:*UnitNameHere*[COLOR="#FF8C00"][*UnitNameHere*/COLOR][/WIKI]
Light
Code:
[WIKI=Kamihime:*UnitNameHere*][COLOR="#DAA520"]*UnitNameHere*[/COLOR][/WIKI]
Dark
Code:
[WIKI=Kamihime:*UnitNameHere*][COLOR="#800080"]*UnitNameHere*[/COLOR][/WIKI]





About Buffs

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About Debuffs

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Offensive Buffs

Attack Up
Increase overall damage for all attacks of the buffed unit.

Effect ValueA-FrameB-FrameC-FrameD-FrameCumulativeEidolon/Weapon
+5%
+8%
+10%
+12%
+15%
+20%
+25%
+30%
+35%
+40%
+50%
+55%
+60%
Unknown Frame
Effect ValueAbility
Small
Medium
Large
Unknown
Attack Up (HP Based)
HP ValueAbilityWeapon
Attribute Attack Up
Increase damage of specific element.

Effect ValueA-FrameWeapon/Eidolon
+10%
+15%
+20%
+25%
+30%
+35%
+40%
+50%
+55%
+60%
Ability Damage Up
Increase damage from skills.

Effect ValueA-FrameCumulative Frame
+10%
+15%
+20%
+25%
+30%
+50%
+75%
+100%
Unknown Value
Effect ValueA-FrameCumulative
Small
Medium
Large
Unknown
Raging Attack Up
Increases ATK when enemy is in rage state.

Effect Value
+30%
+50%
Stunned Attack Up
Increases ATK when enemy is in stunned state.

Effect Value
+200%
+250%
+300%
Rampage
Units with this buff applied cannot use skills but their damage is highly increased.

Effect Value
+30%
+50%
+75%
+100%
Burst Damage Up
Increase the damage of the units burst damage.

Effect ValueA-FrameCumulative
-
Sneak Attack?
???

Effect Value
35%
50%
Double Attack Rate
Increase the chance to do a double attack.

Effect RateA-FrameB-FrameAssistEidolon
Unknown
Small
Medium
Large
Garunteed
Triple Attack Rate
Increase the chance to do a triple attack.

Effect RateA-FrameB-FrameAssistEidolon
Unknown
Small
Medium
Large
Garunteed

Defensive Buffs

Defense Up
???

Effect ValueA-FrameB-FrameC-FrameEidolon
+10%
+12%
+15%
+20%
+25%
+30%
+35%
+60%
+900%
Unknown Value
Effect ValueA-FrameB-FrameC-FrameWeapon/Eidolon
Small
Medium
Large
Unknown
Damage Reduction
Reduces all damage taken.

Effect ValueA-FrameB-Frame
25%Perun
30%OlivierlRaiko
35%Roland
40%Joan of ArcGaia
Damage Cut(?)
Cuts damage.(?) A solo buff that stays on indefinitely until damage is taken.

Effect ValueUnit
UnknownBaldr (Self)
Olivier (Self)
Oto-hime (Target One)
Attribute Reduction
Reduces specific elemental damage taken.

Effect ValueAbilityEidolon
20%
25%
30%
35%
40%
45%
50%
55%
65%
Reflect
Reduces any received damage and counter attacks with additional damage.

Effect ValueUnit
Unknown
30%
35%
40%
45%
50%Baldr
Intercept
Counter attacks after being attacked. Counter attacks increase burst guage(?). Only activated against an enemy's regular attack.

CDAbility
Nullification
Nullifies any damage taken. Shown with a 'miss' when attacked.

CDAbility
Barrier
Provides unit with a buff that absorbs a set amount of damage.(?)

Effect ValueAbilityEidolon
800
1000
1200
1500
2000
Resistance Up
Increase affliction resistance.

Effect ValueUnitEidolon
UnknownAsmund (Ex/Party)
Kikuri-Hime (Party)
Mordred (Ex/Party)
Phoenix
Affliction Guard
Prevents 1 affliction. Buff stays on indefinitely until it effect is used.

Unit
Amon (Party)
Aphrodite (Self)
Hades (Party)
Poseidon (Party)
Van Helsing (Ex/Self)

Recovery/Healing

Heal
Recovers HP.

Max HealUnit/AbilityTargetCDExtra Effect
500
750
1000
1100
1200
1500
1600
1800
Regeneration
Recovers HP at the end of the turn. Does not stack.

Max HealDurationTotalUnit/AbilityCDExtra Effect
300
400
500
750
800
Energy Drain
Recovers HP by attacking.


Ability
Fall from Heaven
Affliction Recovery
Resuscitation
Revives an ally.

CDAbility
10Andromeda
Revive
Automatically revives a defeated unit.

CDAbility
Resilience
Increases the amount of HP healed via the unit being healed.

Effect ValueAbilityEidolon
Recovery Limit Up
Increases the amount of HP healed via the buffed unit using the healing skill.


Effect ValueAbilityEidolon

Aggro Control

Guard
Takes incoming damage in place of allies.

CDAbility
Provoke(?)
Increase the chance of being attacked.

Effect ValueAbility
Stealth(?)
Reduce chance to be targeted.

CDAbility
Burst Gauge Increase
Increases the burst gauge.

Effect ValueAbility
+10
+15
+20
+25
+30
+35
+100
Burst Rate Up
Increase the amount at which burst gauge per attack.

Effect ValueAbilityAssist
+1.5
+2
+2.5
+3
+3.5
+4
+4.5
+5
+7.5
Zeal
Increases burst gauge at the end of turn but receive damage.

Effect ValueDamage Taken (Limit)DurationAbilityCD
+5
+10
Mode Gauge Reduction (Instant)
Reduces the enemy's rage mode gauge by a percentage of its current value. Use when enemy transitions into rage and has a full bar for maximum effect.

Effect ValueAbility
-20%Raphael
-30%Belphegor
-40%
Mode Gauge Reduction (Buff)
Increase the rate the unit reduces the enemy's mode gauge.(?)

Effect ValueAbility
UnknownSiegfried (Ex)
Overdrive Meter Up
Apples a debuff that increases the target's overdrive meter charges, requiring the target to attack another turn to fully charge for its overdrive. If target is at fully charged and debuff wears out the reapplied on same turn, target will still be fully charged. Unstackable.

Ability
Mordred (Ex)
Ryu-Oh
Charge Reduction
Decreases the enemy's overdrive meter charge by 1. The effect will have no effect if there are no charges to reduce.

Ability
Dagon
Raphael
Satan

Stat Down

Attack Down
Unknown Value
Effect ValueA-FrameB-FrameC-FrameCumilativeWeapon/Eidolon
Small
Medium
Large
Unknown
Defense Down
Unknown Value
Effect ValueA-FrameB-FrameC-FrameD-FrameWeapon/Eidolon
Small
Medium
Large
Unknown
Double Attack Rate Down
Reduce rate of double attack.

Effect ValueAbility
Unknown
Triple Attack Rate Down
Reduce rate of triple attack.

Effect ValueAbility
Unknown
Resistance Down
Increase success rate of applying afflictions/debuffs.

AbilityEidolon

Uncategorized

Dispel
Removes a buff/enhancement from the target.

UnitEidolon

Damage Over Time

Scorch
Effect ValueAbilityEidolon
Drown
Effect ValueAbilityEidolon
Poison
Effect ValueAbilityEidolon
Putrefy
Effect ValueAbilityEidolon

Afflictions

Blind
Reduce's targets regular attack hit chance rate. Does not affect skill, burst or overdrive hit rate. Some enemies may use special attacks in place of regular attacks.

AbilityEidolon
Curse
Prevents heals. Not to be mixed up with zombie.

AbilityEidolon
Death
Enemy exclusive. An affliction that reduces any unit's HP to 0 (zero) and incapacitates them on the turn it wears off. Can be removed with affliction recovery skills or prevented with affliction guard.
Dizzy
May prevent target from taking action. If enemy, can prevent their turn entirely. If on own team, unit can still use skills, dizzy effect can only occur during regular attack or burst.

AbilityEidolon
Paralysis
Prevent any action. When applied on enemy, enemy will not be able to do anything during its duration, so best to apply last and get in as many turns as you can. Effect is very short. If inflicted on team members, they will not be able to perform any actions but instead turn based duration.

AbilityEidolon
Petrification
Enemy exclusive. Unable to take any actions.
Sleep
???

AbilityEidolon
Zombie
Take damage in place of heal. Not to be mixed up with curse.

AbilityEidolon

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